Hi, I’m NotThatGood0fADev.
I build and deliver custom game systems and gameplay solutions, managing collaborative work to maintain a high standard from start to finish.

HI, FINNEGAN MONROE HERE. A FREELANCE PHOTOGRAPHER IN NY THE SHUTTERBUG EXTRAORDINAIRE CAPTURING LIFE'S MAGICAL MOMENTS ONE CLICK AT A TIME.

Game Development. Systems. Delivery.

NOTTHATGOOD0FADEV DEVELOPMENT

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Hours in Roblox Studio

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Hours in Roblox Studio

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Hours in Roblox Studio

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I am …

a full-stack game developer focused on commissioned systems and gameplay development. I handle projects from initial planning through final delivery, reviewing and refining all work to ensure strong performance, reliability, and a consistent level of quality across every release.

Studios & Stores I've worked with

My Expertise

World Building & Environment Assembly

Assembling and structuring game worlds with a focus on flow, readability, and performance. I build environments that support gameplay, maintain consistency, and integrate cleanly with underlying systems.

Performance & Optimization

Actively profiling and optimizing systems to keep games running smoothly. I focus on reducing overhead, eliminating bottlenecks, and writing efficient code that scales well as projects grow.

Frontend Gameplay Systems

Building the player-facing logic that defines how a game feels and functions. From mechanics and interactions to UI-driven systems, I focus on responsiveness, clarity, and reliable behavior during real gameplay.

Backend & Systems Architecture

Designing and structuring the core systems that run a game behind the scenes. This includes data flow, state management, modular systems, and long-term maintainability, with an emphasis on scalability and clean architecture.

My Expertise

World Building & Environment Assembly

Assembling and structuring game worlds with a focus on flow, readability, and performance. I build environments that support gameplay, maintain consistency, and integrate cleanly with underlying systems.

Performance & Optimization

Actively profiling and optimizing systems to keep games running smoothly. I focus on reducing overhead, eliminating bottlenecks, and writing efficient code that scales well as projects grow.

Frontend Gameplay Systems

Building the player-facing logic that defines how a game feels and functions. From mechanics and interactions to UI-driven systems, I focus on responsiveness, clarity, and reliable behavior during real gameplay.

Backend & Systems Architecture

Designing and structuring the core systems that run a game behind the scenes. This includes data flow, state management, modular systems, and long-term maintainability, with an emphasis on scalability and clean architecture.

But Wait…
There's more!

System Integration & Refactoring

Integrating new features into existing codebases and restructuring legacy systems to improve clarity, performance, and reliability. I focus on making systems easier to extend without breaking what already works.

Multiplayer & Client–Server Logic

Implementing and managing client–server interactions with a focus on authority, synchronization, and stability. I design systems that behave predictably under real player load and avoid common replication pitfalls.

Multiplayer & Client–Server Logic

Implementing and managing client–server interactions with a focus on authority, synchronization, and stability. I design systems that behave predictably under real player load and avoid common replication pitfalls.

Security & Anti-Exploit Systems

Designing and implementing defensive systems to protect game logic, restrict unauthorized access, and detect tampering. This includes whitelist systems, integrity checks, and server-side validation focused on maintaining stability and trust.

Security & Anti-Exploit Systems

Designing and implementing defensive systems to protect game logic, restrict unauthorized access, and detect tampering. This includes whitelist systems, integrity checks, and server-side validation focused on maintaining stability and trust.

Quality Control & Final Delivery

Reviewing, testing, and refining systems before release to ensure they meet performance and reliability standards. Every project goes through a final pass focused on edge cases, stability, and long-term usability.

Smiles and Stories from

My Clients

  • "Always get things done on time and well"

    basicpunkanomics

    Game Studio Owner

  • "Loved working with him, very fast!"

    hackomger

    Game Developer

  • "I have had a lot of issues with hiring scripters in the past years but he was not only professional, fast and reliable but the systems he made were over engineered, working flawlessly and optimized. On top of this the scripts were well documented and he even took time to explain in a way that even someone with extremely basic programming knowledge understood. I will contact again without hesitation for future projects."

    warri_2789

    Game Developer & Owner

  • "Was capable of doing the large task at hand and did not complain."

    beastklp

    Game Owner

  • "Very fast, very clean, and excellent communication."

    r3reflex

    Game Developer & Owner

  • "I've worked with Dev on multiple projects and every time my man showed professionalism and honestly the quality of work was insane. Would work with him again"

    thefatgoldfish

    Game Developer & Owner

  • "He showed interest, with amazing suggestions. High quality models. Rapid response always. Willing to work with him again!"

    duxtzy

    Game Studio Owner

  • "The build was great, exactly what I asked for and you were pretty interactive and did everything I asked for."

    someone45729838

    Game Owner

  • "Always get things done on time and well"

    basicpunkanomics

    Game Studio Owner

  • "Loved working with him, very fast!"

    hackomger

    Game Developer

  • "I have had a lot of issues with hiring scripters in the past years but he was not only professional, fast and reliable but the systems he made were over engineered, working flawlessly and optimized. On top of this the scripts were well documented and he even took time to explain in a way that even someone with extremely basic programming knowledge understood. I will contact again without hesitation for future projects."

    warri_2789

    Game Developer & Owner

  • "Was capable of doing the large task at hand and did not complain."

    beastklp

    Game Owner

  • "Very fast, very clean, and excellent communication."

    r3reflex

    Game Developer & Owner

  • "I've worked with Dev on multiple projects and every time my man showed professionalism and honestly the quality of work was insane. Would work with him again"

    thefatgoldfish

    Game Developer & Owner

  • "He showed interest, with amazing suggestions. High quality models. Rapid response always. Willing to work with him again!"

    duxtzy

    Game Studio Owner

  • "The build was great, exactly what I asked for and you were pretty interactive and did everything I asked for."

    someone45729838

    Game Owner

FAQ:

FAQ:

All your answers here

All your answers here

Clear Project Scope

Every project starts with defining goals, requirements, and expectations upfront. This helps avoid surprises later and keeps development focused and efficient.

Structured Development

I build systems with structure and maintainability in mind, keeping code organized, modular, and easy to extend as projects evolve.

Performance-First Mindset

Optimization isn’t an afterthought. I actively design and test systems to ensure they run smoothly under real gameplay conditions.

Security & Integrity

I implement defensive systems such as whitelist checks, validation, and anti-tamper measures to protect game logic and reduce unintended behavior.

Quality Control & Review

All work goes through testing, refinement, and final review before delivery. When collaboration is involved, I handle integration and verification to maintain consistent quality.

Reliable Delivery

I prioritize clear communication and realistic timelines, ensuring projects are delivered in a stable, usable state that’s ready to integrate or ship.

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