Procedural Backrooms Generation System

I built a procedural environment system that generates large, explorable “Backrooms” style layouts at runtime. It combines random room placement with corridor walkers to create a mix of tight hallways, intersections, and open areas while avoiding large inaccessible spaces. The system includes post-processing to break up long walls, connect nearby areas, and improve overall flow. It also features adaptive light placement based on spatial openness and a line of sight LOD system to keep performance stable in dense scenes.

Area

Gameplay Engineering | World & Level Design | User Experience

Work Type

In-House Project

Role

Lead Developer

Key Work

Procedural Generation

Tools

Roblox Studio

Platform

Roblox

Date

May 2026

Client

Axiom Studios

More Work

Create a free website with Framer, the website builder loved by startups, designers and agencies.